On Death's Door
When a PC drops to 0 hit points, they are considered to be On Death's Door.
- PCs at Death's Door are unconscious.
- Each round, such a PC has a 2-in-6 chance of dying.
- Instantaneous healing of any amount will revive the PC to 1 hp, and they are no longer on Death's Door.
- If a creature applies bandaging or some other form of suitable medical care for at least 1 turn, the wounded PC is no longer at Death's Door, but is still unconscious. Bandaging cannot be done during combat.
- If a character is brought to 10 or less hit points below 0 in a single round (Not a single attack), the character dies outright.
- A character brought back from this state suffers one of the following effects, chosen by the character's player:
- The character rolls 1d6, losing 1 point from the associated ability permanently:
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
- The character is Crippled until they rest for one full day, at least half of which must be total bed rest. While crippled in this way, they take the following penalties:
- The character fights at extreme penalty:
- The character has a -15 penalty to all attack rolls.
- The character has a -10 penalty to Saves versus.
- The character's AC is penalized by 5 points, to a minimum of 15
- The character has a move rate of 3 if not already lower.
- Retainers still die outright at 0 hit points.
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