Obscuring Snow
3.5th Edition
5th Edition
A swirling snow vapor arises around you, and follows you from that point on.
The snow obscures all sight, including darkvision, beyond 5 feet.
A creature 5 feet away has concealment (attacks have a 20% miss chance).
Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
A strong wind (21+ mph) disperses the snow in 4 rounds.
A very strong wind (31+ mph) disperses the snow in 1 round.
A fireball, flame strike, or similar spell burns away the snow in the explosive or fiery spell's area.
A wall of fire burns away the snow in the area into which it deals damage.
This spell does not function underwater.
Creatures with snowsight are immune to the effects of this spell.
You summon a swirling vapor of snow that billows out from you in a 30-foot-radius, 30-foot-high cylinder, centered on you and moving with you for the duration. The snow lightly falls but thickens the air into a dense, shifting screen. Targets within 5 feet are lightly obscured, while creatures outside of 5 feet are heavily obscured.
A strong wind (21+ mph) will disperse the snow after 4 rounds, while a very strong wind (31+ mph) will disperse it after 1 round. And Fire will burn away the snow in the area in which it deals damage for 1 round before more falls. Fire spells that continuously deal damage, such as a Wall of Fire continue to burn the snow for the duration.
This spell does not function underwater.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the radius by 10 feet for each slot level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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AoE
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3.5th Edition
Components
V, S
Casting Time
1 Standard Action
Range
30 Feet
Effect
Cloud spreads in 30-foot-radius from you, 30 feet high
Duration
1 Hour/Level
Saving Throw
None
Spell Resistance
No
2nd-level Conjuration
Classes: Cleric, Druid, Sorcerer, Wizard
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V, S
Duration: Concentration, up to 1 hour
4th Edition
5th Edition
Pathfinder 2e
Tags
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Traditions
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Cast
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Defense
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Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

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