Obscuring Snow

3.5th Edition
A swirling snow vapor arises around you, and follows you from that point on. The snow obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A strong wind (21+ mph) disperses the snow in 4 rounds. A very strong wind (31+ mph) disperses the snow in 1 round. A fireball, flame strike, or similar spell burns away the snow in the explosive or fiery spell's area. A wall of fire burns away the snow in the area into which it deals damage. This spell does not function underwater. Creatures with snowsight are immune to the effects of this spell.
 
5th Edition
You summon a swirling vapor of snow that billows out from you in a 30-foot-radius, 30-foot-high cylinder, centered on you and moving with you for the duration. The snow lightly falls but thickens the air into a dense, shifting screen. Targets within 5 feet are lightly obscured, while creatures outside of 5 feet are heavily obscured.   A strong wind (21+ mph) will disperse the snow after 4 rounds, while a very strong wind (31+ mph) will disperse it after 1 round. And Fire will burn away the snow in the area in which it deals damage for 1 round before more falls. Fire spells that continuously deal damage, such as a Wall of Fire continue to burn the snow for the duration.   This spell does not function underwater.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the radius by 10 feet for each slot level above its base level.
 

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Spell Descriptors
Air, Cold
Spell Spheres
Water, Weather
2nd Edition
Level
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School
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Range
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Save
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AoE
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Casting Time
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3.5th Edition
Level
Bard 2, Cleric 2, Druid 2, Sorcerer 2, Wizard 2
Components
V, S
Casting Time
1 Standard Action
Range
30 Feet
Effect
Cloud spreads in 30-foot-radius from you, 30 feet high
Duration
1 Hour/Level
Saving Throw
None
Spell Resistance
No
  2nd-level Conjuration Classes: Cleric, Druid, Sorcerer, Wizard Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: Concentration, up to 1 hour
 
4th Edition

 
5th Edition
Level
Bard 2, Cleric 2, Druid 2, Sorcerer 2, Wizard 2
Casting Time
1 Action
Range
Self (30-foot Radius, 30-foot High Cylinder)
Components
V, S
Duration
Concentration; Up to 1 Hour

 
Pathfinder 2e
Tags
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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