Node Door

3.5th Edition
You instantly transfer yourself from your current earth node to any other earth node you have visited.   You always arrive exactly at the spot desired—whether by simply visualizing the area or by describing your destination (for example, "the earth node that serves the kuo-toa as a secret temple to Blibdoolpoolp").   After using this spell, you can't take any other actions until your next turn.   If you arrive in an earth node that is already partially occupied by a newly added object, you arrive in the closest clear space in that node.   If the earth node is completely filled or has been destroyed by any means, you bounce to the next closest earth node (determined randomly or by the DM).   Each such "bounce" deals you and any who accompany you 2d6 points of damage.   Special: You must have the Node Spellcasting feat to cast this spell.
 
5th Edition
You instantly teleport yourself and up to 300 pounds of objects or other willing creatures you touch from one earth node to any you have previously visited. You always arrive exactly at the spot desired—whether by simply visualizing the area or by describing your destination (for example, "the earth node that serves the kuo-toa as a secret temple to Blibdoolpoolp"). After using this spell, you cannot us actions, bonus actions, movement, or reactions until the start of your next turn.   If you arrive in an earth node that is already partially occupied by a newly added object or creature, you arrive in the closest clear space in that node. If the earth node is completely filled or has been destroyed by any means, you bounce to the next closest earth node (determined randomly or by the DM). Each such 'bounce' causes you and any creatures accompanying you to take 2d6 Force damage.   If you do not have the Node Spellcasting feat, this spell fails automatically.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Druid 3, Sorcerer 3, Wizard 3
Components
V
Casting Time
1 Standard Action
Range
Varies (see text)
Target
You and touched objects or other touched willing creatures weighing up to 50 pounds/level
Duration
Instantaneous
Saving Throw
None and Will negates (object)
Spell Resistance
No and Yes (object)

 
4th Edition

 
5th Edition
Level
Druid 3, Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
Unlimited
Components
V
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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