Monster Slayer Conclave

Some Rangers are driven from civilized life by a deep hatred for monsters. Often victims of these terrible monsters in their youth, those that take up the mantle of Monster Slayer travel the world hunting for vile supernatural creatures that prey on innocent mortals and ruthlessly annihilate them. They track down vampires, evil fey, restless spirits, werewolves, and any other vile creature and destroy them without hesitation.

Monster Slayer Techniques

3rd-Level Ranger (Monster Slayer Conclave) Feature   You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.
LevelTechnique
3rdsteady aim
5thwhirlwind strike
9ththunderous shot

Knowledge of the Hunt

3rd-level Ranger (Monster Slayer Conclave) Feature   You have dedicated yourself to the destruction of creatures of darkness, and study their weaknesses. You gain proficiency in your choice of Arcana, History, Nature, or Religion.   As a bonus action, you can analyze a creature you can see within 30 feet, making an ability check using the skill below corresponding to its creature type (DC equals 10 + its CR):
SkillCreature Types
ArcanaDragons, Monstrosities, Oozes
HistoryGiants, Humanoids
NatureBeasts, Elementals, Plants
PsionicsAberrations
ReligionCelestials, Fey, Fiends, Undead
On a successful check, you learn one of the following characteristics of your choice: its highest ability score, lowest ability score, its damage vulnerabilities, its damage resistances or immunities, its condition immunities, or another weakness it may have. If the characteristic you choose doesn't apply the DM reveals another characteristic to you.   If you analyze your Quarry with this feature you can add one roll of your Quarry Die to your ability check.  

Slayer's Cunning

3rd-level Ranger (Monster Slayer) Feature   You are always prepared to hunt. You gain the Slayer I Knack, but it does not count against your total number of Knacks Known.   You can also use Ranger's Quarry once between each short or long rest without expending a use of it.  

Iron Focus

7th-level Ranger (Monster Slayer Conclave) Feature   You have trained your mind to better resist the supernatural assaults of your hated foes. Whenever your Quarry forces you to make an ability check or saving throw you gain a bonus to your roll equal to one roll of your Quarry Die.  

Monster's Nemesis

11th-level Ranger (Monster Slayer Conclave) Feature   Your hatred for evil empowers your weapons. Your weapon attacks against your Quarry treat its damage immunities as resistances, and ignore any damage resistances it has.   Moreover, when your Quarry misses you with an attack or you succeed on a saving throw it forced you to make, you can use your reaction to make a single weapon attack against it.  

Ruthless Counter

15th-level Ranger (Monster Slayer Conclave) Feature   You do everything in your power to prevent the monsters you hunt from harming the innocent. When you see your Quarry attempt to cast a spell, teleport, or use another supernatural or magical ability from its stat block, you can make a single weapon attack against it as a reaction. On hit, your Quarry must succeed on a Wisdom saving throw against your Technique save DC, or its spell, teleport, or other ability is thwarted and fails to take effect.   When you use this feature and your attack hits, you can choose to instantly end the effects of Ranger's Quarry to cause the creature to automatically fail its Wisdom saving throw.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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