Mineralize Warrior
3.5th Edition
5th Edition
You infuse a willing humanoid with minerals and an elemental spirit of earth.
The subject may have no more Hit Dice than you do, and it must be restrained in a coffinlike enclosure of stone for the duration of the casting.
(Thus, you cannot be the subject of your own spell).
Upon completion of the spell, the subject is shot through with minerals and gains the Mineral Warrior template.
The minerals give its body the look of a petrified creature, though it retains its normal freedom of movement.
The newly created mineral warrior is under compulsion to serve you for a year and a day, after which time it is free to go its own way.
No matter how many times you use this spell or other spells that grant you control of creatures with the earth subtype, you can control only 2 Hit Dice worth of mineral warriors per caster level.
If you try to control mineral warriors in excess of your limit, you gain control of the new creatures normally, but some of the ones from previous castings are released from their compulsion until your total controlled mineral warriors is equal to or below your limit.
(You choose the specific creatures that are released).
Material Component: Gemstones and other expensive minerals worth at least 500 gp per HD of the mineral warrior created.
XP Cost: 250 XP per HD of the mineral warrior created.
With a touch, you can infuse a willing Humanoid creature with minerals and an elemental spirit of earth. The creature must be of a level or CR equal to or less than your own Level, and it must be restrained in a coffin-like enclosure of stone for the duration of the casting (Thus you cannot be the subject of your own spell). Upon completion of the spell, the subject is shot through with minerals and gains the Mineral Warrior template.
The minerals give its body the look of a Petrified creature, though it retains its normal freedom o movement. The newly created mineral warrior is under compulsion to serve you for a year and a day, after which time it is free to go its own way.
No matter how many times you cast this spell or gain control of them in other ways, you can control a total CR or Level equal to twice your own Level in mineral warriors. If you ever exceed this limit, you gain control as normal, but you lose control over older mineral warriors of your choice until you are at or below your limit.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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