Mineralize Warrior

3.5th Edition
You infuse a willing humanoid with minerals and an elemental spirit of earth.   The subject may have no more Hit Dice than you do, and it must be restrained in a coffinlike enclosure of stone for the duration of the casting.   (Thus, you cannot be the subject of your own spell).   Upon completion of the spell, the subject is shot through with minerals and gains the Mineral Warrior template.   The minerals give its body the look of a petrified creature, though it retains its normal freedom of movement.   The newly created mineral warrior is under compulsion to serve you for a year and a day, after which time it is free to go its own way.   No matter how many times you use this spell or other spells that grant you control of creatures with the earth subtype, you can control only 2 Hit Dice worth of mineral warriors per caster level.   If you try to control mineral warriors in excess of your limit, you gain control of the new creatures normally, but some of the ones from previous castings are released from their compulsion until your total controlled mineral warriors is equal to or below your limit.   (You choose the specific creatures that are released).   Material Component: Gemstones and other expensive minerals worth at least 500 gp per HD of the mineral warrior created.   XP Cost: 250 XP per HD of the mineral warrior created.
 
5th Edition
With a touch, you can infuse a willing Humanoid creature with minerals and an elemental spirit of earth. The creature must be of a level or CR equal to or less than your own Level, and it must be restrained in a coffin-like enclosure of stone for the duration of the casting (Thus you cannot be the subject of your own spell). Upon completion of the spell, the subject is shot through with minerals and gains the Mineral Warrior template.   The minerals give its body the look of a Petrified creature, though it retains its normal freedom o movement. The newly created mineral warrior is under compulsion to serve you for a year and a day, after which time it is free to go its own way.   No matter how many times you cast this spell or gain control of them in other ways, you can control a total CR or Level equal to twice your own Level in mineral warriors. If you ever exceed this limit, you gain control as normal, but you lose control over older mineral warriors of your choice until you are at or below your limit.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Earth
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER

 
3.5th Edition
Level
Sorcerer 6, Wizard 6
Components
V, S, M (Gemstones and other expensive minerals worth at least 500 gp per HD of the mineral warrior created), XP (250 XP per HD of the mineral warrior created)
Casting Time
1 Hour
Range
Touch
Target
One Humanoid
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Sorcerer 6, Wizard 6
Casting Time
1 Hour
Range
Touch
Components
V, S, M (Gemstones worth 500 gp per HD of the mineral warrior created)
Duration
Instantaneous

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.