Mind Wrack

5th Edition
One creature you touch must make an Intelligence Saving Throw, being Marked on a failure.   At the beginning of each of the target's turns, it makes an Intelligence Saving Throw, taking 5 Psychic damage on a failure. On a success, this power ends.   The first time you successfully deal damage to the target on each of your turns with a weapon or a power other than mind wrack, the damage taken on a failed save increases by 5.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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This article will be expanded upon in the future

This is a
Good Article
2nd Edition
Discipline
Telepathy
Order
ANSWER
Ranger
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
AoE
ANSWER
Manifesting Time

 
5th Edition
Discipline
Telepathy
Power Descriptors
Mind-Affecting
Order
Battlemind 4
Manifesting Time
1 Bonus Action
Range
Touch
Duration
Concentration; Up to 1 Minute