Mind Wrack
5th Edition
One creature you touch must make an Intelligence Saving Throw, being Marked on a failure.
At the beginning of each of the target's turns, it makes an Intelligence Saving Throw, taking 5 Psychic damage on a failure. On a success, this power ends.
The first time you successfully deal damage to the target on each of your turns with a weapon or a power other than mind wrack, the damage taken on a failed save increases by 5.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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