Mind Trap
5th Edition
You focus your mind and lay a seed of a trap within it, primed to strike out at anyone who takes aggressive action against you. For the duration, the next time a creature deals damage to you or speaks to you telepathically, the creature must make an Intelligence Saving Throw, taking 3d6 Psychic damage on a failure, or half as much on a success.
Increased Order. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 1d6.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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