Metal Melt
2nd Edition
3.5th Edition
5th Edition
Pathfinder 2e
Transmutation [Fire]
Level: Sorcerer 4, Wizard 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Nonmagical metal object weighing up to 5 lb./level
Duration: 1 round
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You uncork the vial and pour out its contents, and the armor you designate begins to soften and flow.
You alter the physical properties of a metal object so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. An item in a creature's possession is allowed a Will save, using the creature's saving throw bonus unless its own is higher.
Material Component: A drop of mercury in a vial.
You alter the properties of a non-supernatural metal object you can see that weighs no more than 35 pounds so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. If the item is worn or carried by a creature, the creature may make a Dexterity Saving Throw for the item to resist the effect.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the maximum weight you can affect by 10 pounds.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
School
Abjuration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (A drop of mercury)
AoE
ANSWER
Casting Time
5th Edition
School
Abjuration
Casting Time
1 Action
Range
30 Feet
Components
V, S, M (A drop of mercury)
Duration
1 Round
Pathfinder 2e
