Metal Melt

2nd Edition

 
3.5th Edition
Transmutation [Fire] Level: Sorcerer 4, Wizard 4, Components: V, S, M, Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: Nonmagical metal object weighing up to 5 lb./level Duration: 1 round Saving Throw: Will negates (object) Spell Resistance: Yes (object)   You uncork the vial and pour out its contents, and the armor you designate begins to soften and flow.   You alter the physical properties of a metal object so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. An item in a creature's possession is allowed a Will save, using the creature's saving throw bonus unless its own is higher.   Material Component: A drop of mercury in a vial.
 
5th Edition
You alter the properties of a non-supernatural metal object you can see that weighs no more than 35 pounds so that it runs like water. The melted metal does not change temperature but flows as a liquid for 1 round and then returns to its normal solid state, usually in a form resembling a puddle. If the item is worn or carried by a creature, the creature may make a Dexterity Saving Throw for the item to resist the effect.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the maximum weight you can affect by 10 pounds.
 
Pathfinder 2e

 

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Spell Descriptors
Fire, Metal
2nd Edition
School
Abjuration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (A drop of mercury)
AoE
ANSWER
Casting Time

 
5th Edition
School
Abjuration
Level
Sorcerer 4, Wizard 4
Casting Time
1 Action
Range
30 Feet
Components
V, S, M (A drop of mercury)
Duration
1 Round

 
Pathfinder 2e
School
Abjuration
Tags
ANSWER
Traditions
ANSWER
Cast
Range
30 Feet
Defense
ANSWER