Mercurial Stride
5th Edition
3.5th Edition
AD&D 2e
Pathfinder 2e
Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially morph into a liquid metal form and Shift up to twice your speed. During this movement, you can pass through one creature's space by splitting into droplets of mercury and reforming on the other side, through you can't end your turn in such a space. If you pass through a creature's space in this way, it must make a Constitution saving throw. On a failure, it takes 6d6 Poison damage and is Poisoned for 1 Minute, repeating the saving throw at the end of each of its turns, ending the effect on a success.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d6 for each slot level above its base level.
Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially shift into a liquid metal form and Stride up to twice your speed. During this movement, you can pass through one creature's space—without needing to attempt a check to Tumble Through—by splitting into droplets of mercury and reforming on the other side, though you can't end your turn in such a space. Passing through a creature's space in this way exposes it to mercury poisoning, with a Fortitude save.
Critical Success The target is unaffected.
Success The target becomes sickened 1.
Failure The target becomes sickened 2 and takes 6d6 poison damage.
Critical Failure The target becomes sickened 2 and takes 12d6 poison damage.
Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.
Success The target becomes sickened 1.
Failure The target becomes sickened 2 and takes 6d6 poison damage.
Critical Failure The target becomes sickened 2 and takes 12d6 poison damage.
Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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3.5th Edition
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4th Edition
5th Edition
Level
Wizard 4
Casting Time
1 Action
Range
Self
Components
V, S, M (A drop of mercury)
Duration
Instantaneous
Pathfinder 2e
Tags
Concentrate, Manipulate, Metal, Poison
Traditions
Arcane, Occult
Cast
Defense
Fortitude
