Magnetic Attraction

5th Edition
You adjust your magnetic polarity, pulling metal objects toward you. Choose up to 10 metal objects you can see weighing 2 pounds or less each within 60 feet, The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion. Unattended objects fly to you automatically. Objects help by a creature require the target to make a Strength (Athletics) check against your Spell Save DC. On a failure, the objects are pulled from the creature's grasp and fly to you.   Instead of drawing the objects to yourself, you can polarize a single metal object within range, designating it as a lodestone and causing the metal objects to fly to it instead. The lodestone must be at least three times the total weight of the targeted metal objects. Objects will stick to the lodestone for 1 minute, though they can be wrenched away as an Action with a successful Strength (Athletics) check against your Spell Save DC.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the maximum weight of each item by 2 pounds for each slot level above its base level.
 
Pathfinder 2e
Evocation Metal Source Secrets of Magic pg. 114 2.0 Traditions arcane, primal Cast [two-actions] somatic, verbal Range 60 feet; Targets up to 10 metal objects with a total Bulk or 1 or less You adjust your magnetic polarity, plucking daggers from hands and coins from belts. The targeted objects fly to your location, letting you catch them easily in your hands, or dropping to the ground at your position, at your discretion. Unattended objects fly to you automatically. If you target secured objects or those in another creature's possession (such as sheathed weapons), you must attempt to Disarm the creature of the metal objects, making a spell attack roll instead of an Athletics check to do so.   Instead of drawing the objects to yourself, you can polarize a single metal object within range, designating it as a lodestone and causing the metal objects to fly to it instead. The lodestone must be at least three times the total Bulk of the targeted metal objects. Objects will stick to the lodestone for 1 minute, though they can be wrenched away with an Interact action.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Metal
2nd Edition
School
Evocation
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S
AoE
ANSWER
Casting Time

 
5th Edition
School
Evocation
Level
Bard 2, Druid 2, Seeker 2, Sorcerer 2, Wizard 2
Casting Time
1 Action
Range
60 Feet
Components
V, S
Duration
Instantaneous or 1 Minute

 
Pathfinder 2e
School
Evocation
Tags
ANSWER
Traditions
ANSWER
Cast
Range
60 Feet
Defense
ANSWER