Know Customs
5th Edition
One creature you can see within range with an Intelligence of 6 or greater must make an Intelligence Saving Throw. On a failure, you gain the knowledge the creature possesses on local restrictions and taboos, upcoming important holidays and observances, and typical things that "everyone knows" (or at least, everyone in your chosen target's social class). You have Advantage on any Intelligence Ability Check made to recall common knowledge information about the area and on any Charisma Ability Check made to convince people you are from the area or when engaging in cultural rituals specific to that area.
Note that this power does not differentiate between fact and fiction and thus things that "everyone knows" about the area might be completely wrong.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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