Kinetic Prison
5th Edition
You form a sphere of kinetic energy around a creature you can see within range. The target must make a Dexterity Saving Throw. On a failure, the target takes 6d10 Force damage and is trapped in the sphere for the duration. On a success, the target takes 6d10 Force damage and the power ends.
While the target is trapped, its speed is halved, it suffers Disadvantage on Attack Rolls and Dexterity Saving Throws, it can't breathe, and it can't see anything more than 10 feet away from it. Attack Rolls against the target are made with Disadvantage. The target can make a Strength Saving Throw at the end of each of its turns, ending the effect on itself on a success.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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