Induced Vision
5th Edition
You touch a creature's temples and maintain contact with them for the invoking time. At the end of invoking, you grant it a mental vision of something it desires, while simultaneously placing a mental binding on it, which forces it to carry out some service or refrain from some action or course of activity as you decide, as it believes this will lead it to its goal.
If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it must make a Charisma saving throw each time it acts in a manner directly counter to your instructions, but no more than once each day. On a failure, the creature is compelled to follow your instruction, and its Intelligence score is reduced by 1, which cannot be restored except by ending the induced vision on them. A creature with 0 Intelligence falls unconscious until its Intelligence is restored to at least 1.
You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the manifestation ends. You can end the manifestation early by using an action to dismiss it.
A Negate Psionics power, or either the Greater Restoration or Wish spells also ends it.
Increased Order. When you manifest this power, you can increase its order by 1. If you do, the duration becomes 1 year.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
