Heat Transfer
5th Edition
You attempt to drain the warmth of life from a creature that isn’t a Construct or Undead that you can see within range, then give that vitality to another. At the start of each of their turns, the target must make a Constitution Saving Throw, taking 4d10 Cold damage on a failed save, or half as much damage on a successful one. Whenever the target takes Cold damage from this power, you can choose another creature that isn’t a Construct or Undead that you can see within range. That creature regains a number of hit points equal to half the cold damage dealt to the target.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
