Hallow Spell
The triggering spell deals no damage and the target of the spell instead regains hit points equal to the damage it would have dealt, ignoring resistances, immunities, and vulnerabilities. This spell cannot affect a spell attack that resulted in a critical hit. This spell only restores hit points to a single target if the original spell deals damage to multiple creatures and does not remove the damage from other creatures. If you cast this spell in response to a spell of 3rd-level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, you heal from this spell as normal, but on a failure, this spell fails and has no effect.
At Higher Levels. When you cast this spell using a higher level spell slot, you automatically effect a spell that is a level less than or equal to the level of the spell slot you used.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
This is a
Good Article
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER
3.5th Edition
Level
ANSWER
Components
ANSWER
Casting Time
ANSWER
Range
ANSWER
Effect
ANSWER
Duration
ANSWER
Saving Throw
ANSWER
Spell Resistance
ANSWER
4th Edition
5th Edition
Level
Cleric 2
Casting Time
1 Reaction, which you take when a creature you can see within 60 feet of you is hit by a spell attack
Range
60 Feet
Components
V, S, M (A drop of holy water)
Duration
Instantaneous
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

Comments