Fracture
5th Edition
You unleash a burst of psionic power at a point within range. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence Saving Throw. On a failed save, a creature takes 6d8 psychic damage and is fractured for 1 minute (save ends at end of turn). On a success, the creature takes half as much damage and isn’t fractured. While fractured, a creature’s speed is halved; they have Disadvantage on Ability Checks, Attack Rolls, and Saving Throws; and Attack Rolls against them have Advantage.
Increased Order. When you manifest this power you can increase its order by 1 to increase the damage to 8d8.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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