Ferroplate

5th Edition
You conjure metal from the Plane of Earth, wrapping yourself in it for the duration of the spell. This armor is considered Medium Armor, though you are proficient in it and can cast spells in it as though your class granted that proficiency. Your base AC becomes 15 + your Dexterity modifier, to a maximum of AC 17.   While wearing the Ferroplate, you have disadvantage on Dexterity (Stealth) checks.   The armor appears to be made of the same metal as used for the material component of this spell. If a Spellcasting Focus or Component Pouch is used, it appears to be raw iron. You can dismiss this spell as a Bonus Action. If you use a chunk of metal worth at least the amount listed below, the spell consumes the material and gains a secondary effect dependent on the material used. You can only use a single material in this way, and you must cast this spell at a level equal to or higher than the minimum listed in the table below.
MaterialMinimum CostMinimum LevelEffect
Lead25 gp2ndYou cannot be detected by Divination spells.
Copper25 gp2ndYou have Advantage on Initiative checks and can cast Shocking Grasp as a Bonus Action on your turn.
Silver100 gp3rdYou have Advantage on Saving Throws against being Frightened, and you gain Resistance to Negative Energy damage.
Electrum200 gp4thThe alloy hums with polar charge. You gain Resistance to Lightning damage.
Gold250 gp4thYou emanate a faint solar gleam. You shed bright light in a 10-foot Radius and dim light for an additional 10 feet afterwards. You gain 5 Temporary Hit Points at the beginning of each of your turns.
Cold Iron250 gp4thYou have Advantage on Saving Throws against being Charmed, and if a Fey creature hits you with an Unarmed Strike or Natural Weapon, it takes 1d6 Force damage.
Mercury250 gp5thThe armor ripples fluidly. You gain Resistance to Acid and Radiant damage.
Mithral500 gp5thYou do not have Disadvantage on Dexterity (Stealth) checks while wearing this armor. Additionally, when you take the Dodge action, you may Shift 10 feet.
Adamantine750 gp6thYour armor is nearly indestructible. Critical hits against you become normal hits.
Platinum750 gp6thYour armor is incredibly pure and stable. You gain Resistance to Positive Energy, Negative Energy, and Poison damage. When you would drop to 0 Hit Points, you may end this spell as a Reaction and drop to 1 Hit Point instead.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the AC instead equals 16 + your Dexterity modifier (maximum AC 18). When you cast this spell using a spell slot of 6th level or higher, the AC instead equals 17 + your Dexterity modifier (maximum AC 19).
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Metal
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 2, Wizard 2
Casting Time
1 Action
Range
Self
Components
V, S, M (A small chunk of metal)
Duration
1 Hour

 
Pathfinder 2e
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