Favorable Wind

3.5th Edition
This spell produces a stream of wind that can fill a ship's sails, disperse vapors and gases, and keep flying creatures at bay.   The wind force is strong, with a speed of about 30 mph.   It begins where you stand and blows directly away from you; you can easily propel a sailing vessel by standing astern of the mast and directing the wind forward to fill the sails.   Tiny or smaller creatures in the path of the wind are knocked prone, or if flying are blown back 1d6×10 feet.   Small creatures are checked and cannot make headway against the wind.   Small airborne creatures are instead blown back 1d6×5 feet.   Medium and larger creatures can move normally within the effect.   A favorable wind can't push a creature beyond the limit of its range.   Any creature, regardless of size, takes a -2 penalty on ranged attacks and on Listen checks in the area of a favorable wind.   The wind automatically extinguishes candles, torches, and similar unprotected flames.   In addition to the above-noted effects, favorable wind can do anything that a strong natural wind could do.   It can fan a large fire, disperse gases and vapors to the limit of its range in 1 round, and make sailing difficult for small craft nearby.
 
5th Edition
You conjure a strong, steady wind that emanates from you in a 60-foot cone, blowing directly away from you. The wind moves at approximately 30 miles per hour, providing a variety of effects:   Tiny or smaller creatures in the area must succeed on a Strength saving throw or be knocked Prone. Flying creatures of this size that fail the save are blown (1d6 × 10) feet directly away from you. Small creatures on the ground must succeed on a Strength saving throw or be unable to move closer to you against the wind. Flying Small creatures that fail are blown (1d6 × 5) feet away from you. Medium or larger creatures are unaffected by the wind’s force but suffer its secondary effects.   All creatures in the cone suffer disadvantage on Wisdom (Perception) checks that rely on hearing. The wind automatically extinguishes unprotected flames (such as candles, torches, or campfires) in its area. It disperses gases, vapors, smoke, and fog within 1 round if they are within the cone. You may use this wind to propel a sailing vessel by standing astern and directing it forward.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the length of the Cone by 10 feet for each slot level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Air
2nd Edition
Level
ANSWER
School
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
ANSWER
AoE
ANSWER
Casting Time
ANSWER

 
3.5th Edition
Level
Bard 3, Druid 3, Sorcerer 3, Wizard 3
Components
V, S
Casting Time
1 Standard Action
Range
60 Feet
Area
Cone-shaped emanation
Duration
10 Minutes/Level (D)
Saving Throw
Fortitude negates
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Bard 3, Druid 3, Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
Self (60-foot Cone)
Components
V, S
Duration
Concentration; Up to 1 Hour

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

Comments

Please Login in order to comment!