Eternity of Torture

3.5th Edition
The subject's body is twisted and warped, wracked forever with excruciating pain. The subject is rendered helpless, but—as long as the spell continues—it is sustained and has no need for food, drink, or air. The subject does not age—all the better to ensure a true eternity of unimaginable torture. The subject takes 1 point of drain to each ability score each day until all scores are reduced to 0 (except Constitution, which stays at 1). The subject cannot heal or regenerate. Lastly, the subject is completely unaware of its surroundings, insensate to anything but the excruciating pain.   A single Fortitude saving throw is all that stands between a target and this horrible spell. However, even if the saving throw is successful, the target still feels terrible (but temporary) pain. The target takes 5d6 points of damage immediately and takes a -4 circumstance penalty on attack rolls, saving throws, skill checks, and ability checks for 1 round per level of the caster.
 
5th Edition
You attempt to deform a creature you can see within range. The target must make a Constitution saving throw. On a failure, the subject is Incapacitated and has its speed set to 0, but—for as long as the spell continues—it is sustained and has no need for food, drink, or air. The subject does not age at all while affected by this spell. The target loses 1 point from each ability score every 24 hours it is under the effects of this spell until all scores are reduced to 0 except for Constitution, which does not drop below 1. The target cannot heal or regenerate in any way. Lastly, the target is completely unaware of its surroundings, insensate to anything but the excruciating pain.   If the target succeeds on its initial saving throw, it instead feels terrible but temporary pain. The target takes 12d6 Force damage and has Disadvantage on Attack Rolls, Saving Throws, and Ability Checks for 1 minute. The target can repeat the saving throw at the end of each turn if they succeeded on the initial saving throw, ending this spell on a success.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Evil, Rare
Spell Spheres
Necromantic
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Pain 9
Components
V, S, DF
Casting Time
1 Standard Action
Range
Close (25 Feet + 5 Feet/Level)
Target
One creature
Duration
Permanent
Saving Throw
Fortitude Partial
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Pain Domain 9
Casting Time
1 Action
Range
30 Feet
Components
V, S
Duration
Permanent

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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