Erupting Earth

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.   At Higher Levels. When you cast this spell using a higher level spell slot, the damage increases by 1d12 for each spell level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Druid 3, Bard 3, Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
120 Feet
Components
V, S, M (A piece of obsidian)
Duration
Instantaneous

 
Pathfinder 2e
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