Eradicate the Elements
3.5th Edition
5th Edition
A burst of force radiates from you, seismically damaging all element-based creatures nearby.
Any creature with the air, earth, fire, or water subtype that is within the area of the spell takes 1d8 points of damage per caster level (maximum 10d8).
Creatures without the air, earth, fire, or water subtype are unaffected.
You release a burst of seismic force, damaging all element-based creatures nearby. Each creature with the Air, Earth, Fire, or Water in range must make a Constitution saving throw, taking 8d8 force damage on a failure, or half as much on a success. Creatures without the Air, Earth, Fire, or Water Subtype are immune to this spell.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
Level
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AoE
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3.5th Edition
Components
V, S, M (A small stone, a vial of water, and a chip of charcoal; all contained within a pouch filled with air)
Casting Time
1 Standard Action
Range
40 Feet
Area
40-foot-radius Burst, centered on you
Duration
Instantaneous
Saving Throw
Fortitude half
Spell Resistance
Yes
4th Edition
5th Edition
Pathfinder 2e
Tags
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Traditions
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Range
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Defense
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Cavellan
"ɛr, fjær, wɑtr, ʔɶrt—bræk læ blisvundæn."
Maherasi
"Vaelis, karun, thuvai, tharen—drenai en zhoran."
Celestial
"Aeris, emriel, lirael, thalian—norai ar zaleth."
Infernal
"Zulth, thulek, gurveth, nurth—thazul ek vazhren."
Pit-Tongue
"Zugg, veth, grukk, thren—brak mok thralg."
High Draconic
"Zeran, calgar, vareth, zenoth—kren’val ar drethar."
High Elvish
"Gwath, naur, nen, amar—drego ar ú-thaen."

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