Eradicate Fire

3.5th Edition
A burst of force radiates from you, seismically damaging all fire creatures nearby.   Any creature with the fire subtype that is within the area of the spell takes 1d8 points of damage per caster level (maximum 10d8).   Creatures without the fire subtype are unaffected.
 
5th Edition
You release a burst of seismic force, damaging all Fire creatures nearby. Each creature with the Fire Subtype in range must make a Constitution saving throw, taking 8d8 force damage on a failure, or half as much on a success. Creatures without the Fire Subtype are immune to this spell.
 

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Fire
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Sorcerer 3, Wizard 3
Components
V, S, M (A small chip of charcoal)
Casting Time
1 Standard Action
Range
40 Feet
Area
40-foot-radius Burst, centered on you
Duration
Instantaneous
Saving Throw
Fortitude half
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
Self (30-foot-radius Sphere)
Components
V, S, M (A small chip of charcoal)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

"Fire, break and be undone."
Cavellan
"fjær, bræk læ blisvundæn."
Maherasi
"Karun, drenai en zhoran."
Celestial
"Emriel, norai ar zaleth."
Infernal
"Thulek, thazul ek vazhren."
Pit-Tongue
"Veth, brak mok thralg."
High Draconic
"Calgar, kren’val ar drethar."
High Elvish
"Naur, drego ar ú-thaen."

Somatic Components

The caster grips a small piece of charcoal in one hand, lifting it aloft while speaking the incantation. With a decisive crush of the charcoal, they hurl their fist outward, releasing an invisible burst. The charcoal flakes dissolve into a brief ember-like glow before fading.

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