Eradicate Air

3.5th Edition
A burst of force radiates from you, seismically damaging all air creatures nearby.   Any creature with the air subtype that is within the area of the spell takes 1d8 points of damage per caster level (maximum 10d8).   Creatures without the air subtype are unaffected.
 
5th Edition
You release a burst of seismic force, damaging all Air creatures nearby. Each creature with the Air Subtype in range must make a Constitution saving throw, taking 8d8 force damage on a failure, or half as much on a success. Creatures without the Air Subtype are immune to this spell.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Air
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Sorcerer 3, Wizard 3
Components
V, S, M (A small pouch filled with air)
Casting Time
1 Standard Action
Range
40 Feet
Area
40-foot-radius Burst, centered on you
Duration
Instantaneous
Saving Throw
Fortitude half
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
Self (30-foot-radius Sphere)
Components
V, S, M (A small pouch filled with air)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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Verbal Components

"Air, break and be undone."
Cavellan
"ɛr, bræk læ blisvundæn."
Maherasi
"Vaelis, drenai en zhoran."
Celestial
"Aeris, norai ar zaleth."
Infernal
"Zulth, thazul ek vazhren."
Pit-Tongue
"Zugg, brak mok thralg."
High Draconic
"Zeran, kren’val ar drethar."
High Elvish
"Gwath, drego ar ú-thaen."

Somatic Components

The caster holds a small pouch of air tightly in their fist, raising it high while reciting the incantation. With a swift motion, they crush the pouch in their grip and thrust their hand outward, as though casting wind in all directions.

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