Elemental Swarm

3.5th Edition
This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose the plane (Air, Earth, Fire, or Water a cleric opens a portal to the plane matching his domain.   When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.   The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.   When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.
 
5th Edition
This spell opens a portal to an Elemental Plane and summons elementals from it. A spellcaster can typically choose the plane (Air, Earth, Fire, or Water) but some are restricted to an individual plane, determined by the source of the spell.   When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points for each Hit Die. Once these creatures appear, they serve you for the duration of the spell, after which time they vanish back to their plane.   The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You can dismiss them singly or in groups at any time.   When you use this spell to summon elementals, the spell gains the Descriptor of the same type as the elementals chosen (Air, Earth, Fire, or Water). This spell belongs to the same spell spheres as the type chosen as well, when cast by a Cleric.
 

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Spell Descriptors
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Spell Spheres
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2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Air 9, Druid 9, Earth 9, Fire 9, Water 9
Components
V, S
Casting Time
10 Minutes
Range
Medium (100 feet + 10 feet/level)
Effect
Two or more summoned creatures, no two of which can be more than 30 feet apart
Duration
10 Minutes/Level
Saving Throw
None
Spell Resistance
No

 
4th Edition

 
5th Edition
Level
Druid 9; Air Domain 9, Earth Domain 9, Fire Domain 9, Water Domain 9
Casting Time
10 Minutes
Range
60 Feet
Components
V, S
Duration
1 Hour

 
Pathfinder 2e
Tags
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Traditions
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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