Earth Tremor

5th Edition
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.   At Higher Levels. When you cast this spell using a higher level spell slot, the damage increases by 1d6 for each slot level above the base level.
 

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 1, Druid 1, Sorcerer 1, Wizard 1
Casting Time
1 Action
Range
Self (10-foot Radius)
Components
V, S
Duration
Instantaneous

 
Pathfinder 2e
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