The Dwarves are a people of unyielding resilience, indomitable will, and peerless craftsmanship. Gods of the forge, stone, and war grant the Dwarf Domain to their most devoted champions, ensuring their people remain steadfast in the face of adversity. These clerics embody the enduring nature of their kin, standing as immovable bulwarks on the battlefield and master artisans in times of peace. They call upon divine blessings to reinforce their allies, bolster their arms and armor, and wield the raw might of stone and steel against their foes.
Dwarf Domain clerics are often found among dwarven hold-guardians, runesmiths, and battle-priests, their faith forged in the fires of industry and the trials of war. Whether serving as defenders of their mountain fortresses or wandering warriors carrying the wisdom of their ancestors, these clerics exemplify the virtues of endurance, loyalty, and craftsmanship.
Domain Spells
1st-Level Cleric (Dwarf Domain) Feature
You gain the following spells at the listed cleric levels as domain spells.
Stoneborn Resilience
1st-Level Cleric (Dwarf Domain) Feature
Your body is as tough as the mountains, and your faith reinforces your endurance.
You gain proficiency in heavy armor and martial weapons. Additionally, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level
in this class.
Rune-Etched Armaments
1st-Level Cleric (Dwarf Domain) Feature
Through divine craftsmanship, you enhance the arms and armor you wield. As a bonus action, you can touch a weapon or suit of armor, imbuing it with dwarven magic. Until you use this feature again, the chosen item gains one of the following benefits:
Weapon: The weapon becomes blessed, counting as magical for overcoming resistance and immunity. Additionally, when you hit with an attack using this weapon, you can choose to deal an additional 1d4 damage. This damage is either of the weapon's type or fire damage, chosen when you use this feature.
Armor: The armor reinforces its wearer’s defenses, granting resistance to nonmagical bludgeoning, piercing, or slashing damage (your choice when you apply the effect).
You can use this feature a number of times equal to your Cleric Power Reservoir, regaining all expended uses when you finish a long rest.
Channel Divinity: Unyielding Bastion
2nd-Level Cleric (Dwarf Domain) Feature
You can use your Channel Divinity to become an immovable defender. As an action, you manifest divine resilience for 1 minute, gaining the following benefits:
You gain temporary hit points equal to twice your Cleric level.
You cannot be knocked prone or moved against your will by any means.
If a creature within 5 feet of you hits an ally with an attack, you can use your reaction to impose disadvantage on the attack roll.
This effect ends early if you are incapacitated or if you choose to end it as a bonus action.
Worldly Endurance
6th-Level Cleric (Dwarf Domain) Feature
Your divine resilience deepens, allowing you to withstand even the fiercest blows. When you take damage, you can use your reaction to reduce the damage by an amount equal to your cleric level + your Constitution modifier.
You can use this feature a number of times equal to your Cleric Power Reservoir, regaining all uses on a long rest.
Divine Strike
8th-Level Cleric (Dwarf Domain) Feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage. When you reach 14th level, the extra damage increases to 2d8.
Mountain's Might
17th-Level Cleric (Dwarf Domain) Feature
You embody the unbreakable nature of stone and steel. You gain the following benefits:
You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can use your Worldly Endurance feature an unlimited number of times.
When you use your Channel Divinity: Unyielding Bastion, you also gain immunity to being Stunned or Restrained for the duration.
Deities of the Dwarf Domain
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