Dust Devil

Source: Xanathar's Guide to Everything

Effect

5th Edition
Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.   Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.   As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. The cloud heavily obscures its area.   At Higher Levels. When you cast this spell using a higher level spell slot, the damage increases by 1d8 for each spell level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Earth Descriptor, Summoning
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Druid 2, Sorcerer 2, Wizard 2
Casting Time
1 Action
Range
60 Feet
Components
V, S, M (A pinch of dust)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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