Drakeguard Conclave

A drakeguard is a hunter, tamer, and lifelong companion to a living drake. These rare and formidable rangers form deep bonds with draconic beasts—lesser cousins to true dragons—through shared trials in the wilds. The bond is forged slowly through time, training, and mutual respect. The drake is no conjured entity or ephemeral companion, but a physical creature with its own instincts, personality, and needs. The drakeguard takes care of the majestic creature, and in return, the drake safeguards the ranger with its own life.   As the ranger and their drake grow together, both mature in strength and discipline. The drake begins small—fierce but limited—until months or years of partnership unlock its full potential. Though it lacks the raw might or cunning of true dragons, a ranger’s drake is still an apex predator in its own right—imbued with an echo of draconic majesty and tempered by a life of shared survival. To walk beside a drake is to wield the respect and fear such creatures inspire, not through borrowed magic, but through lived experience.   Famous amongst all drakeguards lies the Fein line—a family lineage of primarily half-elves, born of Cetandari and High Elf stock, known for their remarkably close bond with forest drakes, the spawn of green dragons. It is said their progenitor had once claimed a true green dragon as his companion, and from that original dragon the bloodline of drakes that serve this family arose.  

Draconic Gift

3rd-Level Ranger (Drakeguard Conclave) Feature   The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence.   Draconic Presence. You gain proficiency in your choice of Intimidation or Persuasion.   Drake-Tongued. You learn the dialect of Draconic that your type of drake speaks, such as Green Draconic for a forest drake, or Red Draconic for a mountain drake.

Drakewarden Exploits

3rd-Level Ranger (Drakeguard Conclave) Feature   You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.
LevelTechnique
3rdsweeping strike
5thpredator's pounce
9thprimal roar

Drake Companion

3rd-Level Ranger (Drakeguard Conclave) Feature   You have bonded to a drake of some sort. It is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your ranger power reservoir (RPR) in several places.   In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are Incapacitated, the drake takes any action of its choice in an attempt to defend you even at the cost of itself, not just Dodge.   If your drake is reduced to 0 hit points, it makes saving throws like a Sanctified player character would. If your drake dies, you can spend time during a long rest to seek out a new drake from the wild to serve as your companion, so long as such a drake exists nearby. Once you bond with such a drake, it uses the Drake Companion stat block.

Drake Companion

Medium dragon, matches ranger's alignment
Armor Class: 14 + RPR
Hit Points: 6 + six times your ranger level (Drake has hit dice [d12s] equal to your ranger level).
Speed: See Drake Types Below ft

STR

16 +3

DEX

12 +1

CON

15 +2

INT

8 -1

WIS

14 +2

CHA

8 -1

Saving Throws: DEX +1 plus RPR, WIS +2 plus RPR
Damage Resistances: See Drake Type below
Senses: Darkvision, passive Perception 12
Languages: See Drake Types below
Proficiency Bonus: Equals Ranger Power Reservoir

Actions

Bite. Melee Attack Roll: +3 plus RPR, reach 5 ft. Hit: 1d6 + RPR Piercing damage.

Reactions

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Drake Type.

Drake Type

When you first bond a drake, it will be one of the following types. This is typically determined by your environment when you find it in.
Drake TypeLanguagesMovement TypesDamage TypeGeneral Appearance
Arctic DrakeWhite Draconic30 ft., Climb 20 ft.ColdArctic drakes are bulky and coated in rough white scales. They have blunt, short snouts almost shaped like an axe head.
Forest DrakeGreen Draconic40 ft.PoisonForest drakes are lithe and lean, with a long snout and fine green scales.
Mountain DrakeRed Draconic30 ft., Climb 20 ft.FireMountain drakes are powerfully built and commanding, with brilliant red scales.
Swamp DrakeBlack Draconic30 ft., Swim 20 ft.AcidSwamp drakes are vile creatures with exposed teeth, constantly dripping acidic salive. They have deep black scales and sunken eyes.
Wasteland DrakeBlue Draconic30 ft., Burrow 10 ft.LightningWasteland drakes have a large, central nose horn and a wide face, with a body covered in beautiful blue scales.

Bond of Fang and Scale

7th-Level Ranger (Drakeguard Conclave) Feature   The bond you share with your drake intensifies, protecting you and stoking the drake's fury. The drake improves in the following ways.   Drake Mount. You can use the drake as a mount so long as you are its size or smaller.   Potent Energy. The drake's Bite attack deals an extra 1d6 damage of the type for its Drake Type.   Grand Resilience. The drake gains immunity to the damage type associated with it, and you gain resistance to the same damage type.   Increased Speed. The drake's speed increases as shown below.
Drake TypeSpeed
Arctic Drake35 ft., Climb 30 ft.
Forest Drake50 ft.
Mountain Drake35 ft., Climb 30 ft.
Swamp Drake35 ft., Swim 30 ft.
Wasteland Drake35 ft., Burrow 15 ft.

Drake's Breath

11th-Level Ranger (Drakeguard Conclave) Feature   As an action, you can cause your drake to exhale powerful energy in a 30-foot cone. Choose acid, cold, fire, lightning, or poison damage (your choice doesn't have to match your drake's type's damage type. Each creature in the cone must make a Dexterity saving throw against your Exploit Save DC, taking 4d6 damage on a failed save, or half as much on a success. This damage increases to 8d6 if it is of the same type as your drake's type's damage type.   This damage increases to 5d6 when you reach 15th level in this class, or 10d6 if it matches your drake's type's damage type.   Once you use this feature, you can't do so again until you finish a long rest, unless you expend two exploit dice to use it again.

Draconic Awakening

15th-Level Ranger (Drakeguard Conclave) Feature   Your bond to your drake reaches the pinnacle of its power, granting the following benefits:   Empowered Bite. The drake's Bite attack deals an extra 1d6 damage of the type associated with its type (for a total of 2d6 extra damage).   Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your ranger power reservoir, and you regain all expended uses when you finish a long rest.   Additionally, choose one of the following draconic mutations for your drake to undergo. Once chosen, this can never be changed, even if you bond to a new drake.   Large Drake. Your drake grows to Large size, and its frame becomes incredibly strong, increasing its Strength and Constitution scores by 2.   Winged Drake. Your drake sprouts strong, draconic wings, granting it a Fly speed of 30 feet. It cannot fly while bearing you as a rider.   Wyrmscale Drake. Your drake's hide hardens into incredibly tough armor. Its AC increases by 2.   Draconic Birthright. Your drake develops traits common to true dragons. It becomes immune to the Paralyzed condition, cannot be put to sleep by magic, and gains Blindsight to a range of 10 feet.   Mirrorscale Drake. Your drake's hide disrupts magical attacks. It has advantage on Strength, Dexterity, and Constitution saving throws against spells and other magical effects.

Comments

Please Login in order to comment!