Drakeguard Conclave
A drakeguard is a hunter, tamer, and lifelong companion to a living drake. These rare and formidable rangers form deep bonds with draconic beasts—lesser cousins to true dragons—through shared trials in the wilds. The bond is forged slowly through time, training, and mutual respect. The drake is no conjured entity or ephemeral companion, but a physical creature with its own instincts, personality, and needs. The drakeguard takes care of the majestic creature, and in return, the drake safeguards the ranger with its own life.
As the ranger and their drake grow together, both mature in strength and discipline. The drake begins small—fierce but limited—until months or years of partnership unlock its full potential. Though it lacks the raw might or cunning of true dragons, a ranger’s drake is still an apex predator in its own right—imbued with an echo of draconic majesty and tempered by a life of shared survival. To walk beside a drake is to wield the respect and fear such creatures inspire, not through borrowed magic, but through lived experience.
Famous amongst all drakeguards lies the Fein line—a family lineage of primarily half-elves, born of Cetandari and High Elf stock, known for their remarkably close bond with forest drakes, the spawn of green dragons. It is said their progenitor had once claimed a true green dragon as his companion, and from that original dragon the bloodline of drakes that serve this family arose.
Draconic Gift
3rd-Level Ranger (Drakeguard Conclave) Feature The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. Draconic Presence. You gain proficiency in your choice of Intimidation or Persuasion. Drake-Tongued. You learn the dialect of Draconic that your type of drake speaks, such as Green Draconic for a forest drake, or Red Draconic for a mountain drake.Drakewarden Exploits
3rd-Level Ranger (Drakeguard Conclave) Feature You learn certain Techniques at the levels noted in the table below. They don't count against your number of Techniques Known and they cannot be switched upon gaining a level.Level | Technique |
---|---|
3rd | sweeping strike |
5th | predator's pounce |
9th | primal roar |
Drake Companion
3rd-Level Ranger (Drakeguard Conclave) Feature You have bonded to a drake of some sort. It is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Drake Companion stat block, which uses your ranger power reservoir (RPR) in several places. In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are Incapacitated, the drake takes any action of its choice in an attempt to defend you even at the cost of itself, not just Dodge. If your drake is reduced to 0 hit points, it makes saving throws like a Sanctified player character would. If your drake dies, you can spend time during a long rest to seek out a new drake from the wild to serve as your companion, so long as such a drake exists nearby. Once you bond with such a drake, it uses the Drake Companion stat block.Drake Companion
Medium dragon, matches ranger's alignment
Armor Class: 14 + RPR
Hit Points: 6 + six times your ranger level (Drake has hit dice [d12s] equal to your ranger level).
Speed:
See Drake Types Below ft
STR
16 +3
DEX
12 +1
CON
15 +2
INT
8 -1
WIS
14 +2
CHA
8 -1
Saving Throws: DEX +1 plus RPR, WIS +2 plus RPR
Damage Resistances: See Drake Type below
Senses: Darkvision, passive Perception 12
Languages: See Drake Types below
Proficiency Bonus: Equals Ranger Power Reservoir
Actions
Bite. Melee Attack Roll: +3 plus RPR, reach 5 ft. Hit: 1d6 + RPR Piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Drake Type.
Drake Type
When you first bond a drake, it will be one of the following types. This is typically determined by your environment when you find it in.Drake Type | Languages | Movement Types | Damage Type | General Appearance |
---|---|---|---|---|
Arctic Drake | White Draconic | 30 ft., Climb 20 ft. | Cold | Arctic drakes are bulky and coated in rough white scales. They have blunt, short snouts almost shaped like an axe head. |
Forest Drake | Green Draconic | 40 ft. | Poison | Forest drakes are lithe and lean, with a long snout and fine green scales. |
Mountain Drake | Red Draconic | 30 ft., Climb 20 ft. | Fire | Mountain drakes are powerfully built and commanding, with brilliant red scales. |
Swamp Drake | Black Draconic | 30 ft., Swim 20 ft. | Acid | Swamp drakes are vile creatures with exposed teeth, constantly dripping acidic salive. They have deep black scales and sunken eyes. |
Wasteland Drake | Blue Draconic | 30 ft., Burrow 10 ft. | Lightning | Wasteland drakes have a large, central nose horn and a wide face, with a body covered in beautiful blue scales. |
Bond of Fang and Scale
7th-Level Ranger (Drakeguard Conclave) Feature The bond you share with your drake intensifies, protecting you and stoking the drake's fury. The drake improves in the following ways. Drake Mount. You can use the drake as a mount so long as you are its size or smaller. Potent Energy. The drake's Bite attack deals an extra 1d6 damage of the type for its Drake Type. Grand Resilience. The drake gains immunity to the damage type associated with it, and you gain resistance to the same damage type. Increased Speed. The drake's speed increases as shown below.Drake Type | Speed |
---|---|
Arctic Drake | 35 ft., Climb 30 ft. |
Forest Drake | 50 ft. |
Mountain Drake | 35 ft., Climb 30 ft. |
Swamp Drake | 35 ft., Swim 30 ft. |
Wasteland Drake | 35 ft., Burrow 15 ft. |
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