Downdraft

3.5th Edition
Dropping the small carving in your hand to the ground, you crush it with your foot as you recite the last few words of the spell. in the distance you see a column of air turn a hazy gray. The air column then blasts towards the ground, and you hear a distant whoosh.   Downdraft sends a column of turbulent air rushing towards the earth. Airborne creatures caught in the area of a downdraft must succeed on a Reflex save or immediately plummet up to 100 feet straight downward, taking falling damage (1d6 points of damage per 10 feet fallen) if the downdraft makes them hit the ground or collide with an object. Those who succeed on the Reflex save plummet only 50 feet.   Creatures already on the ground must succeed on a Reflex save or be knocked prone by the spell.   Material Component: A balsa-wood bird carving, which is crushed underfoot.
 
5th Edition
You summon a violent column of rushing air that blasts downward in a 20-foot-radius, 100-foot-high cylinder centered on a point within range.   Flying creatures in the area must make a Dexterity saving throw. On a failed save, a creature is hurled up to 100 feet straight down, taking falling damage as normal if it strikes the ground or another solid surface. On a successful save, the creature is forced 50 feet downward instead.   Creatures on the ground within the area must also make a Dexterity saving throw or be knocked prone.   Objects in flight, such as unsecured balloons, gliders, or falling debris, are similarly affected at the DM’s discretion.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the radius of the Cylinder by 5 feet for each slot level above its base level.
 

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Spell Descriptors
Air
Spell Spheres
Air
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
Cleric 3, Druid 3
Components
V, S, M (A small balsa-wood bird carving, crushed underfoot)
Casting Time
1 Standard Action
Range
Long (400 feet + 40 feet/level)
Effect
Cylinder (20-foot radius, 100-foot high)
Duration
Instantaneous
Saving Throw
Reflex partial; see text
Spell Resistance
Yes

 
4th Edition

 
5th Edition
Level
Cleric 5 3, Druid 5 3
Casting Time
1 Action
Range
500 Feet (20-foot Radius, 100-foot High Cylinder)
Components
V, S, M (A small balsa-wood carving worth at least 1 gp, which is consumed by the spell)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Range
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Defense
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.

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