Dispel Law

Flickering, yellow, chaotic energy surrounds you and protects you from evil creatures from beyond the Material Plane. For the duration, fey and all chaotic-aligned creatures have disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.
  • Break Enchantment. As an action, you touch a creature that is charmed, frightened, or possessed by a fey or non-native chaotic-aligned creature. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
  • Dismissal. As an action, make a melee spell attack against a fey or non-native chaotic-aligned creature you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane. If they are already on their home plane, native fey are sent to the Plane of Faerie.
  • This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Spell Descriptors
    Chaotic
    -Spell Spheres::Protection-- 2nd Edition
    School
    Abjuration
    Level
    ANSWER
    Range
    ANSWER
    Save
    ANSWER
    Duration
    ANSWER
    Components
    V, S, M (Powdered iron)
    AoE
    ANSWER
    Casting Time

     
    5th Edition
    School
    Abjuration
    Level
    Cleric 5, Invoker 5, Oracle 5, Shaman 5
    Casting Time
    1 Action
    Range
    Self
    Components
    V, S, M (Powdered iron)
    Duration
    Concentration; Up to 1 Minute

     
    Pathfinder 2e
    School
    Abjuration
    Tags
    ANSWER
    Traditions
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    Cast
    Range
    Self
    Defense
    ANSWER