Dispel Good
5th Edition
Dark, wavering, unholy energy surrounds you and protects you from evil creatures from beyond the Material Plane. For the duration, celestials and all good-aligned creatures have disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.
Break Enchantment. As an action, you touch a creature that is charmed, frightened, or possessed by a celestial or non-native good-aligned creature. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As an action, make a melee spell attack against a celestial or non-native good-aligned creature you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane. If they are already on their home plane, native celestials are sent to the first layer of Mount Celestia.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
