Dispel Evil

5th Edition
Shimmering, white, holy energy surrounds you and protects you from evil creatures from beyond the Material Plane. For the duration, fiends, undead, and all evil-aligned creatures have disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.
  • Break Enchantment. As an action, you touch a creature that is charmed, frightened, or possessed by a fiend, undead, or non-native evil-aligned creature. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
  • Dismissal. As an action, make a melee spell attack against a fiend, undead, or non-native evil-aligned creature you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane. If they are already on their home plane, native fiends are sent to the first layer of Baator and native undead are sent to the Plane of Shadow.

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    This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Spell Descriptors
    Good
    -Spell Spheres::Protection-- 2nd Edition
    School
    Abjuration
    Level
    ANSWER
    Range
    ANSWER
    Save
    ANSWER
    Duration
    ANSWER
    Components
    V, S, M (Holy water)
    AoE
    ANSWER
    Casting Time

     
    5th Edition
    School
    Abjuration
    Level
    Cleric 5, Invoker 5, Oracle 5, Shaman 5
    Casting Time
    1 Action
    Range
    Self
    Components
    V, S, M (Holy water)
    Duration
    Concentration; Up to 1 Minute

     
    Pathfinder 2e
    School
    Abjuration
    Tags
    ANSWER
    Traditions
    ANSWER
    Cast
    Range
    Self
    Defense
    ANSWER