Detect Metal

5th Edition
For the duration, you sense the presence of metal within 30 feet of you. If you sense metal in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears metal. Against deceptive illusions, detect metal always notices an absence of metal when a non-metallic object is disguised as metallic. If this spell detects metal, you can use an Action to determine the type of metal. However, if a deceptive illusion disguises one metallic object as another, such as pretending a copper coin is made of gold, this spell treats the object as being made of the metal it is disguised as.   The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
 
3.5th Edition

 
AD&D 2e

 
Pathfinder 2e
You attune yourself to magnetic fields, becoming aware of the presence or absence of metallic objects, veins, and deposits within the area. You can choose to ignore metal you're fully aware of, such as the gear you and your allies wear and carry.   You detect metal hidden by illusions (such as invisibility) only if the illusion has a lower rank than your detect metal spell. Against deceptive illusions, detect metal always notices an absence of metal when a non-metallic object is disguised as metallic. However, if the deception involves disguising one metallic object as another, such as pretending a copper coin is made of gold, detect metal registers only the presence of metal, not its type, even if the rank of your detect metal spell exceeds that of the illusion effect.   Heightened (3rd) You can discern all types of metal you detected. Your spell can overcome deceptive illusory spells hiding one metal as another if the magic effect's rank is lower than that of your detect metal spell.
 

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Spell Descriptors
Metal
Spell Spheres
Divination
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 1, Cleric 1, Druid 1, Seeker 1, Wizard 1
Casting Time
1 Action (Ritual)
Range
Self
Components
V, S
Duration
Concentration; Up to 10 Minutes

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
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Celestial
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Infernal
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Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
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High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

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