The Destruction Domain is granted by gods of ruin, war, storms, and unrelenting power. Clerics of this domain serve as divine reapers, tasked with bringing about necessary destruction, whether through the tides of war, divine judgment, or the cleansing force of nature itself. While many associate destruction with reckless violence, these clerics understand that destruction paves the way for renewal, breaking stagnation and reshaping the world through fire, thunder, and force.
Deities such as
Atashak and
Treshub grant this domain to their most zealous followers—those who wield divine fury as both a weapon and a lesson. Some clerics of destruction are battlefield warriors, channeling divine power into their strikes, while others are agents of upheaval, tearing down corrupt regimes or erasing long-standing heresies. No matter their approach, all who stand in their way must face utter devastation.
Domain Spells
1st-Level Cleric (Destruction Domain) Feature
You gain the following spells at the listed cleric levels as domain spells.
Avatar of Ruin
1st-Level Cleric (Destruction Domain) Feature
You are an instrument of devastation, channeling divine wrath into every strike. You gain proficiency with martial weapons and heavy armor. Additionally, once per turn, when you deal damage with a melee weapon attack, you can add your Wisdom modifier to the damage roll.
Channel Divinity: Annihilating Smite
2nd-Level Cleric (Destruction Domain) Feature
You can use your Channel Divinity to unleash a devastating strike. When you hit a creature with a melee weapon attack, you can use your Channel Divinity to cause the attack to deal additional damage equal to 2d10 + your Cleric level. The damage type is your choice of thunder, fire, or force. The target must also succeed on a Strength saving throw or be knocked
Prone.
Shatter the Weak
6th-Level Cleric (Destruction Domain) Feature
Your attacks break through the defenses of weaker foes. When you hit a creature with a melee weapon attack, you can ignore resistances to nonmagical bludgeoning, piercing, and slashing damage. Additionally, if a creature is missing any of its hit points, your melee weapon attacks deal an additional die of damage.
Divine Strike
8th-Level Cleric (Destruction Domain) Feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a melee weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. This extra damage is your choice of fire, force, or thunder damage. When you reach 14th level, the extra damage increases to 2d8.
Herald of the End
17th-Level Cleric (Destruction Domain) Feature
Your presence heralds devastation. As an action, you can unleash your divine power, causing an aura of destruction to radiate from you for 1 minute or until you are incapacitated. While this aura is active:
- Any creature of your choice that starts its turn within 10 feet of you takes 1d10 thunder, fire, or force damage (your choice when you activate this aura).
- Your melee weapon attacks deal an additional 1d8 damage of the same type.
- Structures, objects, and Constructs take double damage from your weapon attacks.
Deities of the Destruction Domain
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