Declare Untrue

5th Edition
Your mind reaches into the fabric of reality and rips a creature's existence away, making them an untruth to the universe. Choose one creature that you can see within range. The target must make a Charisma Saving Throw. On a failure, it takes 30 Force damage as its existence begins fading away, and takes the same amount of damage at the beginning of each of its turns. On a success, it instead takes 30 Force damage and the power ends. A target with 150 Hit Points or less has Disadvantage on its Saving Throw, and the damage it takes immediately and at the beginning of each of its turns increases to 60.   The creature can repeat the Saving Throw at the end of each of its turns, resolidifying its existence and ending the effect on a success. If a creature is reduced to 0 Hit Points from this power, it and all memories of it fade away, save for your memories of it and the memories of beings equal to or greater than demigods. A creature that fades away in this way cannot be brought back by anything short of Divine Intervention.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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This is a
Good Article
2nd Edition
Discipline
Clairsentience
Order
ANSWER
Ranger
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
AoE
ANSWER
Manifesting Time

 
5th Edition
Discipline
Clairsentience
Power Descriptors
Rare
Order
Truthseeker 6
Manifesting Time
1 Action
Range
60 Feet
Duration
Instantaneous