Deadly Lahar
3.5th Edition
5th Edition
A rushing torrent of liquid rock bursts from the ground, washing over your foes.
You create a liquid landslide of molten-hot volcanic material.
All creatures in the area of the spell take 10d6 points of fire damage.
Additionally, those creatures are coated in a thick layer of the viscous substance, slowing them (as the slow spell) for the next 3 rounds and dealing an additional 5d6 points of fire damage per round.
A successful Reflex save reduces the initial damage by half and prevents the slow effect and the additional damage.
You cause a rushing torrent of liquid rock to burst from the ground in front of you, washing over your foes. Each creature in a 60-foot Cone must make a Dexterity saving throw, taking 10d6 fire damage and being slowed on a failure, or half damage and not slowed on a success. While slowed in this way, the creature is counted as being under the effects of the Slow spell, but needs a Strength saving throw to rip the solidifying rock off them rather than a Wisdom saving throw, ending the spell on themselves on a success. When a creature starts its turn slowed by this spell, it takes 5d6 fire damage.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the range by 20 feet for each slot level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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