Daze
2nd Edition
5th Edition
Pathfinder 2e
This spell allows the caster to discombobulate the target. Choose one creature you can see they must make a Constitution Saving Throw. On a failed save, they lose their Reaction and Bonus Action until the end of their next turn.
You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.
Heightened (+2) The damage increases by 1d6.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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