Contingency

5th Edition
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.   The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends.   The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Rare
2nd Edition
School
Evocation
Level
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Range
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Save
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Duration
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Components
V, S, M (A statuette of yourself carved of ivory and decorated with gems worth at least 1,500 gp)
AoE
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Casting Time

 
5th Edition
School
Evocation
Level
Wizard 6
Casting Time
10 Minutes
Range
Self
Components
V, S, M (A statuette of yourself carved of ivory and decorated with gems worth at least 1,500 gp)
Duration
10 Days

 
Pathfinder 2e
School
Evocation
Tags
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Traditions
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Cast
Range
Self
Defense
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