Confusion

5th Edition
This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled actions. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.   An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
d10Behavior
1The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn.
2-6The creature doesn’t move or take actions this turn.
7-8The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10The creature can act and move normally.
At the end of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.   At Higher Levels. When you cast this spell using a higher level spell slot, the radius of the sphere increases by 5 feet for each spell level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Mind-Affecting Descriptor
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 4, Druid 4, Sorcerer 4, Wizard 4
Casting Time
1 Action
Range
90 Feet
Components
V, S, M (Three nut shells)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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