Conductive Weapon

5th Edition
You channel powerful electric currents through the metal of a weapon you touch, zapping anyone the item hits. For the duration, the weapon deals an additional 1d6 Lightning damage on a hit, and if you score a Critical Hit with the weapon, electricity arcs out and deals an equal amount of Lightning damage to up to two other creatures of your choice within 10 feet of the target. If the target of an attack with the weapon is wearing Metal armor or is primarily made of metal, the Lightning damage increases to 1d12.
 
3.5th Edition

 
AD&D 2e

 
Pathfinder 2e
You channel powerful electric current through the metal of a weapon, zapping anyone the item hits. The target becomes a +1 shock weapon. If any target of an attack with the weapon is wearing metal armor or is primarily made of metal, the electricity damage die from the shock rune is 1d12.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Electricity, Metal
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 1, Seeker 1, Wizard 1
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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Verbal Components

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Cavellan
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Maherasi
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Celestial
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Infernal
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Pit-Tongue
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High Draconic
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High Elvish
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Somatic Components

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