Clad in Metal

5th Edition
You briefly swap the outer surface of the metal in an object that fills no more than a 5-foot Radius with a suitable amount of common metal from the Plane of Earth. Choose between Cold Iron, Copper, Gold, Iron, Silver, or Steel.   The object functions as an item of that metal. For example, you can make a Dagger into a Cold Iron or Silver dagger. This imparts any special properties of the precious metal and suppresses any special properties of the original metal of which the item was made.   The spell neither changes the structural integrity of the item nor damages it. The object can pass a cursory inspection, but the magical effect is obvious to anyone who studies the item closely.   At Higher Levels. When you cast this spell using a spell slot of 4th Level or higher, add Mithril and Adamantine to the list of metals you can choose when you cast this spell.
 
3.5th Edition

 
2nd Edition

 
Pathfinder 2e
You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal. You can instead choose an uncommon or rare metal if you have access to it or the GM has given you access to it.   The object functions as an item of that metal, provided the item would be 2nd level or lower. For example, you could make a dagger into a cold iron or silver dagger (2nd-level items) but couldn't make full plate into cold iron armor or silver armor (5th-level items). This imparts any special properties of the precious metal—a weapon clad in cold iron activates weaknesses to cold iron, for example—and suppresses any special properties of the original metal of which the item was made.   The spell neither changes the structural integrity of the item nor damages it. The object can pass a cursory inspection, but the magical effect is obvious to anyone who studies the item closely, so it doesn't alter the Price of the item if you attempt to sell it.
Heightened (+1) The maximum level of the precious metal increases by 2.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Metal
Spell Spheres
Creation
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 2, Cleric 2, Druid 2, Paladin 2, Seeker 2, Sorcerer 2, Wizard 2
Casting Time
1 Action
Range
Touch
Components
V, S, M (A shard of the desired metal)
Duration
1 Minute

 
Pathfinder 2e
Tags
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.