Brinyas

Description

Brinyas is the Estaklian goddess of the sea, a foam-crowned mother of waves and wrath. She is depicted as both fearsome and beautiful—her hair like tangled seaweed ending in crashing surf, while her eyes depict the deep, unlit fathoms below. Sailors say her moods turn faster than the tides: laughing one moment, drowning fleets the next. She is both bountiful and merciless, the origin of storms and the keeper of sunken treasure. Unlike many Estaklian deities, Brinyas rarely appears fully humanoid; her lower form often shifts into clashing waves, a serpent's coils, or a mass of swirling foam and coral.

Personality

Unpredictable, wild, and fiercely independent, Brinyas disdains order and laughs at law. She is glory-hungry but not cruel, interested in freedom and strength over morality. She blesses the bold and punishes the cautious. Though her moods shift as swiftly as the tides, she holds deep appreciation for mortals, whose short lives and ever-changing loyalties mirror her own nature. Above all, she respects mortal courage—especially when they dare to brave her domain, whether in worship, defiance, or desperation. She is slow to forgive slights and even slower to forget them, holding centuries-old vendettas against navies, cities, or individuals who have wronged her or shown disrespect, even indirectly.

Abilities

Powers

Brinyas commands the sea in all its forms, from the stillness of moonlit bays to the fury of open-ocean maelstroms. She holds absolute dominion over saltwater, able to conjure tempests with a thought or calm a storm with a sigh. Her voice resonates across the waves, and any mortal who prays upon the open sea does so under her notice—whether they wish it or not. She speaks through crashing surf, barnacle-laced shipwrecks, and the sudden silence before a squall. All sea creatures, from the smallest shrimp to the mightiest kraken, feel her pull, and many serve her as messengers or watchers. She can walk the ocean floor without effort, become mist or crashing wave at will, and reshape vast waters with gestures that ripple across entire coastlines. Her touch can salt freshwater, swell tides, or turn harbors into graveyards of splintered wood and drowned ambition. Yet she can also bless a crew with favorable winds, reveal a secret current to a wandering sailor, or cradle a castaway in the arms of a passing pod of dolphins—when it suits her.

Combat

In battle, Brinyas is as overwhelming and mercurial as the sea itself. She rarely takes to the battlefield in mortal form unless provoked by a grievous insult or drawn by a contest of truly mythic scale. When she does manifest, she wields Thalassarchon, a living harpoon of polished coral and enchanted bone that pulses with tidal force and can call forth binding kelp, scalding jets of brine, or crushing spheres of water around her foes. Her body becomes a fluid extension of the ocean—her lower half coiling into a serpentine torrent of foaming surf, barnacles, and translucent fins. She can vanish into mist or crash apart into water to avoid harm, only to reform behind her attacker with a wrathful shriek that echoes like a stormfront.   Her power over the battlefield is unmatched in aquatic environments: she commands the water to rise and fall, pulling opponents into whirlpools, smashing them with walls of saltwater, or dragging them to the depths. Even on land, the air around her becomes thick with brine and storm-winds, and her fury can manifest as torrential downpours or stinging rain that obscures vision and corrodes steel. Brinyas does not fight with discipline or strategy—she fights as the sea does: sudden, unstoppable, and devastating.

Possessions

Pelarion, the Harpoon of Brinyas

Forged in the heart of an undersea volcano and quenched in a trench where no sunlight has ever touched, Pelarion is Brinyas' signature weapon—a living harpoon of coral, sharkbone, and ancient, enchanted pearl. The weapon hums with primal tidal force and shifts its form in response to her mood: jagged and spiraling when enraged, smooth and gleaming when calm. When thrown, it is said to never miss its mark and returns to her hand in a burst of mist. In her hands, Pelarioncan command sea creatures, shatter ships, and pierce the hearts of beings cloaked in divine protections. Mortal wielders who dare to hold it without her permission are dragged instantly into the sea, their bodies desiccated by salt and pressure before they ever reach the bottom.

The Brine-Circlet

This regal, crowl-like circlet appears to be made of sea-glass, barnacles, and strands of kelp frozen mid-current. The Brine-Circlet grants Brinyas control over tides and currents on a massive scale and allows her to see through any body of saltwater, from a tide pool to an ocean trench. She can also use the circlet to call forth ancestral sea spirits, demanding their counsel or summoning them to fight by her side. When worn, the circlet causes her hair to drift as if submerged in water and wreathes her in a constant halo of bioluminescent plankton.

Relationships

Enemies and Allies

Worshipers

Notable Worshipers

History


Piety

Most champions of Brinyas work on behalf of change, embrace new ideas, don't automatically defend the status quo, and wish to serve the god who controls pounding waves and massive krakens.

Earning and Losing Piety

You increase your piety score to Brinyas when you expand the god's influence in the world in a concrete way through acts such as these:
  • Supporting those who would reform or overturn institutions
  • Preventing cataclysmic change
  • Offering a treasure to the sea
  • Defending or maintaining a temple to Brinyas
Your piety score to Brinyas decreases if you diminish the god's influence in the world, contradict her ideals, or make her look ridiculous through acts such as these:
  • Trying to keep a secret from Brinyas
  • Using magic to calm the sea's fury
  • Upholding an institution not devoted to Brinyas
  • Bowing to the desires or demands of another god

Brinyas's Devotee

Piety 3+ Brinyas Trait   As a devotee of Brinyas, you have proven yourself a worthy potential champion of the god of the sea. You can cast Fog Cloud with this trait. Fog created in this way smells strongly of the sea. You can cast the spell in this way a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.

Brinyas's Votary

Piety 10+ Brinyas Trait   You can cast Blink with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.

Brinyas's Disciple

Piety 25+ Brinyas Trait   You are inspired by the tempestuous, uncontrollable nature of the sea; you have Advantage on saving throws against being Charmed or Restrained.

Champion of TYPE

Piety 50+ Brinyas trait   You can increase your Dexterity or Intelligence score by 2 and also increase your maximum for that score by 2.

Divine Mount

A paladin of Brinyas can summon the following creature when casting Find Greater Steed in addition to his or her other choices.   The mount of Brinyas is a Tidebreaker, a strange mix of sea and flesh formed into the body of a horse-like creature.

Tidebreaker

Large celestial (aquatic), chaotic neutral
Armor Class: 16 (Natural Armor)
Hit Points: 85 (8d8 + 45)
Speed: 50 feet , swim: 50 feet

STR

18 +4

DEX

16 +3

CON

20 +5

INT

6 -2

WIS

14 +2

CHA

11 +0

Saving Throws: Dex +6, Con +8, Wis +5
Damage Resistances: Cold 15, Lightning 10, Bludgeoning 10
Condition Immunities: Prone, Charmed
Senses: [var:sense-darkvision], passive Perception 12
Languages: Aquan, Celestial, One Language you Speak

Amphibious. The tidebreaker can breathe air and water.   Seafoam Body. The tidebreaker is a semi-liquid beast of foam and muscle. It ignores difficult terrain caused by water, cannot be [var:5e-condition-restrained] by non-magical means, and can move through creatures and objects as if they were difficult terrain.   Seasight. The tidebreaker's vision is not impaired by water or mist.

Actions

Multiattack. The tidebreaker makes two slam attacks.   Slam. Melee Attack: +7, reach 5 feet. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 15 Strength saving throw or be pushe dup to 10 feet away in a direction of the tidebreaker's choice.

Reactions

Tidewarp (3/Day). As a reaction when a creature the tidebreaker can see makes an attack against it or a creature riding it, the tidebreaker can teleport itself and its rider up to 20 feet to an unoccupied space of water or mist it can see, causing the attack to miss.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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This article will be expanded upon in the future

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Divine Symbols and Sigils
Open Wave Triskelion
Divine Classification
Greater Deity
Alignment
Chaotic Neutral
Realm
Thronoros
Species
Deity
Honorary & Occupational Titles
Goddess of the Sea
The Tempest
Savior of Ships
Breaker of Fleets
Sex
Feminine
Eyes
Deep blue, nearly black
Skin Tone/Pigmentation
Olive
Height
9' (in her most common avatar)
Weight
550 lbs (in her most common avatar)
General Worshipers
Coastal dwellers, fishers, sailors
Worshiper Alignments
Neutral Good, Chaotic Good, Chaotic Neutral, Neutral Evil, Chaotic Evil
Favored Weapon
Harpoon
Holy Days
The Turning of the Tides
Stormwake
Favored Animals
Octopus, Albatross
Favored Colors
Seafoam Green, Silver
Miscellaneous Manifestations
A single large wave cresting unusually high without wind, a trailing ribbon of seafoam appearing inland or on a calm shore, albatross or gulls flying unusually close or circling three times; sudden salt-bitter winds during otherwise clear weather, rain that stains skin or sails, leaving patterns like claw-marks or spirals, harpoons suddenly snapping when picked up

5th Edition

Cleric Domains
Arcana
Chaos
Ocean
Tempest
Trickery
Water
Watery Death
Paladin Oaths
Devotion
Liberty
Vengeance

4th Edition

Cleric Domains
Creation, Destruction
Avatar
Level 30 Controller (Leader)

3.5th Edition

Cleric Domains
Chaos, Magic, Ocean, Tempest, Trickery, Water, Watery Death
Avatar
Barbarian 20
Druid 20

2nd Edition

Specialty Priest
Tidebound
Avatar
Druid 14
Fighter 10
Children