Blinding Smite

The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends.   A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Light
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Paladin 3
Casting Time
1 Bonus Action
Range
Self
Components
V
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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