Auronidus's Living Alloy
"All metal yearns for purpose; I simply give it shape and guidance."5th Edition
Auronidus's Living Alloy
STR
18 +4
DEX
8 -1
CON
-5
INT
-5
WIS
10 +0
CHA
6 -2
Aegis Field (Defensive Only). The alloy and creatures of your choice within 10 feet of it gain a +1 bonus to AC.
Actions
Multiattack. The alloy makes a number of attacks equal to half this spell's level (rounded down). Slam (Defensive or Utility Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level Bludgeoning damage. This attack imparts the effects of the metal composing the vial used for the material component of this spell. Slam (Offensive Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 4 + the spell's level Bludgeoning, Piercing, or Slashing damage. This attack imparts the effects of the metal composing the vial used for the material component of this spell.
Bonus Actions
Adaptive Shape (Utility Only) The alloy reshapes itself into a form no larger than a 10-foot Cube. It can become a melee weapon or a set of artisan's tools. Checks made with these tools and Attack rolls made using this weapon impart the effects of the metal composing the vial for the material component of this spell and deal an additional 1d4 damage on a hit.
Reactions
Fluid Support (Utility Only). When a creature within 5 feet of the alloy would fall Prone, the alloy can use its reaction to let that creature immediately stand up without provoking attacks of opportunity. Reactive Plating (Defensive Only). When a creature the alloy can see within 5 feet of it is targeted by an attack, the alloy can use its reaction to impose Disadvantage on the attack roll. Unstable Fury (Offensive Only). When the alloy is brought below half of its maximum hit points for the first time, it can use its reaction to increase the Critical Hit Range of its Slam to 15-20 until the end of its next turn.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
