Auronidus's Living Alloy

"All metal yearns for purpose; I simply give it shape and guidance."
— Auronidus, the Golden Son
5th Edition
You conjure a mass of shimmering metal which acts as a servitor under your command for the duration. It appears in an unoccupied space that you can see within range. This creature uses the Living Alloy Statblock below. When you cast this spell, choose a form: Defensive, Offensive, or Utility. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions.   In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.   The creature dissolved into harmless droplets of metal that sizzle away when this spell ends. You may use a Bonus Action on your turn to increase the duration of this spell by 1 Round (Increases its duration to the end of your next turn).   At Higher Levels. When you cast this spell using a higher level spell slot, use the higher level wherever the spell's level appears in the statblock.  

Auronidus's Living Alloy

Medium construct, neutral
Armor Class: 9 + the level of the spell (natural armor)
Hit Points: 50 + 20 for each spell level above base level
Speed: 20 ft , swim: 20 ft , climb: 20 ft

STR

18 +4

DEX

8 -1

CON

-5

INT

-5

WIS

10 +0

CHA

6 -2

Damage Resistances: Acid 15; Bludgeoning, Piercing, and Slashing from Non-Adamantine Attacks
Damage Immunities: Poison, Psychic
Condition Immunities: Mind-Affect effects, Sleep effects, Disease, Death effects, any Necromancy effect, any effect that requires a Constitution saving throw; Bleeding, Bloodied, Charmed, Confused, Exhaustion, Fixated, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses: Blindsight 60 ft. (blind beyond this range), Tremorsense 30 ft., passive Perception 10
Languages: Understands the languages you speak
Proficiency Bonus: Equals your spellcasting class Power Reservoir

Aegis Field (Defensive Only). The alloy and creatures of your choice within 10 feet of it gain a +1 bonus to AC.

Actions

Multiattack. The alloy makes a number of attacks equal to half this spell's level (rounded down).   Slam (Defensive or Utility Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level Bludgeoning damage. This attack imparts the effects of the metal composing the vial used for the material component of this spell.   Slam (Offensive Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 4 + the spell's level Bludgeoning, Piercing, or Slashing damage. This attack imparts the effects of the metal composing the vial used for the material component of this spell.

Bonus Actions

Adaptive Shape (Utility Only) The alloy reshapes itself into a form no larger than a 10-foot Cube. It can become a melee weapon or a set of artisan's tools. Checks made with these tools and Attack rolls made using this weapon impart the effects of the metal composing the vial for the material component of this spell and deal an additional 1d4 damage on a hit.

Reactions

Fluid Support (Utility Only). When a creature within 5 feet of the alloy would fall Prone, the alloy can use its reaction to let that creature immediately stand up without provoking attacks of opportunity.   Reactive Plating (Defensive Only). When a creature the alloy can see within 5 feet of it is targeted by an attack, the alloy can use its reaction to impose Disadvantage on the attack roll.   Unstable Fury (Offensive Only). When the alloy is brought below half of its maximum hit points for the first time, it can use its reaction to increase the Critical Hit Range of its Slam to 15-20 until the end of its next turn.


 

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Spell Descriptors
Metal, Summoning
2nd Edition
School
Conjuration
Level
ANSWER
Range
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Save
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Duration
ANSWER
Components
V, S, M (a metal vial holding pure mercury worth at least 400 gp)
AoE
ANSWER
Casting Time

 
5th Edition
School
Conjuration
Level
Wizard 6
Casting Time
1 Action
Range
30 Feet
Components
V, S, M (a metal vial holding pure mercury worth at least 400 gp)
Duration
1 Round

 
Pathfinder 2e
School
Conjuration
Tags
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Traditions
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Cast
Range
30 Feet
Defense
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