Astral Construct
5th Edition
This manifestation creates one astral construct of solidified ectoplasm that attacks your enemies. It appears in an unoccupied space of your choice that you can see within range, and it disappears at the end of the duration or if its hit points drop to 0. It acts immediately after you. On your turn, you can verbally command the construct where to move (no action required by you). When you create the construct, and as an action on each of your turns, you can verbally command it to take an action. If it is not given a command, the astral construct will defend you by interposing itself between you and enemies, but will do nothing else.
The astral construct adds your proficiency bonus multiplied by your manifester level to its hit points, and you can spend additional psionic power when you invoke this manifestation to bolster its abilities. It accumulates certain benefits for point you raise its Score by:
- If you raise the power's score by 1, your astral construct adds your proficiency bonus to its AC, saving throws, and attack rolls..
- If you raise the power's score by 2, your astral construct gains one ability of your choice from the Astral Construct Menu A.
- If you raise the power's score by 3, your astral construct gains one ability of your choice from the Astral Construct Menu B.
- If you raise the power's score by 4, your astral construct gains one ability of your choice from the Astral Construct Menu C.
Astral Construct Menu A
When this power is manifested at 4th Order or higher when creating an astral construct can choose one trait from this menu. Bull Rush. The astral construct has advantage on attacks against a creature if it moves 20 feet in a straight line towards it on the same turn. Celerity. The astral construct’s speed increases by 10 feet. Cleave. When the astral construct attacks a creature, it can make one attack as a bonus action against another creature within 5 feet of the first and within the astral construct's range. Fly. The astral construct has wings that grant it a 30 foot fly speed. Sharp Claws. The astral construct deals an additional 2 slashing damage with its Claw. Power Attack. When the astral construct attacks with its Claw, it can choose to take a -5 penalty to the attack roll. If the attack hits, it adds +10 to the attack’s damage. Resistance. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. The astral construct gains resistance against the chosen damage type. Shove. If the astral construct hits a creature with its Claw on one of its turns, it can attempt to shove the creature it hit as a bonus action. Swim. The astral construct is streamlined and shark-like. It has a swim speed of 30 feet.Astral Construct Menu B
When this power is manifested at 5th Order or higher when creating an astral construct can choose one trait from this menu. Alternatively, the construct can have two additional special abilities from Menu A. Energy Touch. The astral construct’s Claw attacks are wreathed in an energy type you choose (acid, cold, fire or lightning), dealing an extra 1d6 damage of the chosen type. Extra Attack. The astral construct gains the following action: Multiattack. The astral construct makes two attacks with its claw. Fast Healing. The astral construct regains 2 hit points at the start of its turn if it has at least 1 hit point. Improved Critical. The astral construct scores a critical hit with weapon attacks on a roll of 19 or 20 on the d20. Muscle. The astral construct's Strength score increases by 4. Poison Touch. If the astral construct hits with its Claw, the target must succeed on a DC 14 Constitution saving throw or be poisoned until the end of the construct's next turn. Smite. Once per day, the astral construct can make one attack that deals extra damage equal to its creator's manifester level.Astral Construct Menu C
When this power is manifested at 6th Order when creating an astral construct can choose one trait from this menu. Alternatively, the construct can have two additional special abilities from Menu B, one or both of which can be swapped for two additional choices from Menu A. Barrage. The astral construct gains the following action: Barrage. The astral construct makes an attack with its claw against creatures of its choice within 5 feet of it, with a separate attack roll for each target. Blindsight. The astral construct has blindsight to a range of 60 feet. Constrict. The astral construct now grapples the target when it hits with its Claw (escape DC 16). While the target is grappled in this way, it is also restrained. The astral construct can only have one creature grappled at a time. Dimension Slip. The astral construct can teleport instead of moving. It must be able to see its destination to teleport to it, and each foot that it teleports costs 1 foot of movement. If it teleports into an occupied space, it is shunted to the nearest unoccupied space and stunned until the end of its next turn. Natural Invisibility. The astral construct is invisible. If it attacks or casts a spell, it becomes visible until the start of its next turn. Rend. The astral construct deals an extra 2d6 slashing damage to a creature that it hits twice with its Claw during a single round.Astral Construct CR: 1/4
Medium construct, neutral
Armor Class: 14
Hit Points: 6 (1d8+2)
Speed:
40 ft.
STR
17 +3
DEX
15 +2
CON
14 +2
INT
6 -2
WIS
11 +0
CHA
10 +0
Damage Resistances: Force 10
Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision
Languages: Speaks the languages of its creator
Challenge Rating: 1/4
( 50 XP)
Proficiency Bonus: +2
Immutable Form. The astral construct is immune to any spell, power, or effect that would alter its form.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6 + 3) slashing damage.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
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