Aspect of Ekdyomairos

5th Edition
You grant a willing creature you touch the apocalyptic might of Ekdyomairos, the primordial skin-shedding beast whose storms once reshaped the world. For the duration, the target gains the following benefits:
  • The target's melee weapon attacks deal an additional 2d8 damage of a type he or she chooses from among acid, cold, fire, lightning, or poison. He or she may choose a different damage type each time he or she attacks.
  • The target is immune to Acid, Cold, Fire, Lightning, and Poison damage.
  • The target is cannot be Restrained, Paralyzed, Petrified, or Stunned.
  • The target's size quadruples in all dimensions, and its weight is multiplied by sixteen. This growth increases its size by two categories—from Medium to Huge, for example. If there isn't enough room for the target to quadruple its size, the target attains the maximum possible size in the space available. Until the spell ends, the target also has Advantage on Strength checks and Strength saving throws. This does not stack with the Enlarge effect of the Enlarge/Reduce spell.
  • Once during the spell's duration, the target may explode forth from his or her skin, launching it in all directions as it transforms into elemental fury. The target regains 6d8 hit points, and each creature within 30 feet of him or her must make a Dexterity saving throw, taking 12d6 damage on a failed save, or half as much on a success. This damage is the target's choice of Acid, Cold, Fire, Lightning, or Poison.

 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Acid, Cold, Fire, Electricity, Poison, Rare
Spell Spheres
Chaos, Combat, War
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 9, Cleric 9, Warlock 9, Wizard 9
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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Verbal Components

{The words spoken in English to invoke this magic; if applicable}
Cavellan
{The translated words spoken in Cavellan to invoke this magic}
Maherasi
{The translated words spoken in Maherasi to invoke this magic}
Celestial
{The translated words spoken in Celestial to invoke this magic}
Infernal
{The translated words spoken in Infernal to invoke this magic}
Pit-Tongue
{The translated words spoken in Pit-Tongue to invoke this magic}
High Draconic
{The translated words spoken in High Draconic to invoke this magic}
High Elvish
{The translated words spoken in High Elvish to invoke this magic}

Somatic Components

{A 2-3 sentence description of the motions done by the caster with one or both hands to invoke this magic, if applicable}.