Arcane Lock

Effect

5th Edition
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.   You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting Knock on the object suppresses Arcane Lock for 10 minutes.   While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 2, Wizard 2
Casting Time
1 Action
Range
Touch
Components
V, S, M (Gold dust worth at least 25 gp, which the spell consumes)
Duration
Permanent

 
Pathfinder 2e
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Verbal Components

"Let what is shut remain shut; let none pass save by my will."
Cavellan
"flæ θæ ruf lævaz lævaz; flæ næb pɑv ɖi ɖa vɤl."
Maherasi
"Lih-as veth kanas, lih-as torah im velashan."
Celestial
"Æl’rin var selura; thamen os’tari æl’vhen."
Infernal
"Nūʁt g̀hāṣ etek; ʁāgʔ ṭūgh vāšeg̀."
Pit-Tongue
"Koog vi chok, koog naa grokk vug giish."
High Draconic
"Thurirl koraari vur gekip; darastrix si miirik."
High Elvish
"Vethril ra lenaeth; úva ruindor nan im nîn."

Somatic Components

The caster traces a rectangular outline in the air with their dominant hand, mimicking the shape of a closed door. At each of the four corners, they sharply flick their fingers as if setting invisible pins, spraying out gold dust. The motion ends with the palm pressing outward toward the object being locked, as if sealing it with unseen force.

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