Aranyania
Description
Aranyania is the quiet steward of the wild, a goddess who presides over nature's endless cycles—germination and decay, blooming and falling, growth and stillness. Her presence is subtle but constant, felt in the slow turn of the seasons and the quiet resilience of old forests. She is often depicted as a tall, serene woman with bark-like skin and hair like a canopy of golden-green leaves. Her essence touches all living things that grow, change, and endure, and she is both nurturing and impartial in her guardianship of natural order.Personality
Balanced in all things, Aranyania neither favors good nor evil, law nor chaos. She values equilibrium above all else and regards extremes as disruptions to the world’s natural rhythm. Patient and deliberate, she rarely speaks and rarely intervenes—yet when the balance is threatened, she becomes unyielding, acting with the certainty and stillness of ancient stone. She holds little sentimentality, even for her worshipers, believing that all things must wither in their time.Abilities
Powers
Aranyania governs over life’s natural processes, including aging, growth, and seasonal transitions. She can summon or silence the voices of forest spirits, halt or accelerate the passage of time in a region, and manifest entire groves or let them return to dust. When she walks the mortal realm, seeds sprout in her footsteps and the air becomes thick with the scent of earth after rain. She can command plant life on a planetary scale, slow or hasten natural time, commune with ancient treants and spirits of forgotten forests, and bring drought or bountiful harvests in accordance with divine balance.Combat
In battle, Aranyania wields a living longbow strung with sunlight, firing arrows of crystallized time or thorns that root her enemies to the earth. She rarely engages directly, preferring to empower avatars or chosen spirits to act on her behalf. Her mere presence saps the strength of unnatural things, and undead rot away in her shadow.Possessions
The Verdant Span
Aranyania's divine longbow, grown from the last bough of the First Tree. Each arrow drawn is unique, drawn from the moment itself—sometimes a rain of acorns, sometimes a beam of sunlight.The Seed of Final Renewal
A single, dormant seed said to contain the lifeforce of the world's next great forest. It is believed that Aranyania will plant it when balance has been irreparably broken.Realm
Aranyania's realm, Greenrest, dwells within The Outlands and is a shifting, infinite woodland in perfect seasonal harmony. Time moves strangely within—slower in some groves, faster in others, depending on the will of the land and its inhabitants. Hidden glades contain ancient truths, while animal spirits and nature elementals dwell freely without hierarchy.Relationships
Enemies and Allies
Worshipers
Symbols
Notable Worshipers
History
Originally a Fey Dryad of considerable age dwelling within the First Tree, Aranyania was deified through sheer worship and piety of those who surrounded her—primarily druids and rangers, protecting her and her grove. When Zhukrall sent his orcish hordes to the grove in search of more powerful materials to fortify their weapons and strength, they overwhelmed these followers, who reached out to the gods of Cavellas for aid. When none came, Aranyania made a decision. She shattered forth from her tree, drawing upon the worship that had granted her the power and surging forth, slaying and rooting orcs, crushing them in powerful vines and shredding through them with thorns. This heavily drained her, however, and her mortal shape soon began to fade. At the urging of the archdruid, she made a painful choice. From the First Tree, Aranyania drained life and grew powerful again. However, with her heart tree now dead, she would not last long—or so she thought. In the moment she absorbed the divine strength of the First Tree, combined with the reverence and worship of her followers, she ascended to true godhood. She held herself apart from the gods of Cavellas, seeing them as those who turned their backs on her people. When the Cetandari Revolution began, she aided the rebels against their predecessors, and Cetandar had the backing of thousands of druids. When Cetandar was established, she sought entry into their pantheon as an interloper, and was quickly accepted. Her followers hold a powerful grudge against all orcs, but especially those who follow Zhukrall, seeing them as a vile blight against the very land that nurtures them.Piety
Earning and Losing Piety
You increase your piety score to Aranyania when you expand the god's influence in the world in a concrete way through acts such as these:- Protecting ancient forests, natural springs, or rare ecosystems from harm.
- Resolving conflicts between civilization and nature through nonviolent balance.
- Maintaining sacred groves, seasonal rituals, or timekeeping for agrarian communities or neutral Fey.
- Burning or destroying woodlands or wild places or breaking or training wild beasts.
- Using or abiding the perversion of the natural world and order, such as the Undead.
- Favoring extreme law, chaos, good, or evil at the cost of natural equilibrium.
Aranyania's Devotee
Piety 3+ Aranyania Trait As a devotee of Aranyania, you have proven yourself a worthy potential champion of the goddess of nature. You can cast Druidcraft. Wisdom is your spellcasting modifier for this spell.Aranyania's Votary
Piety 10+ Aranyania Trait You may invoke Aranyania to slow or accelerate the passage of time, casting Plant Growth once using this trait. Once you do so, you cannot do so again until you finish a long rest.Aranyania's Disciple
Piety 25+ Aranyania Trait You gain resistance to necrotic and negative energy damage and cannot be magically aged.Champion of TYPE
Piety 50+ Aranyania trait You can increase your Constitution or Wisdom score by 2 and also increase your maximum for that score by 2.Divine Steed
A paladin of Aranyania can summon the following creature when casting Find Greater Steed in addition to his or her other choices. The mount of Aranyania is a Perennial Elk, a stag whose antlers bloom with flowers in spring, sprout moss in summer, turn golden in autumn, and frost over in winter. {STATBLOCK}This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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