Ally of Time
5th Edition
You alter time in a 50-foot Cube within range for the duration. Whenever a creature starts their turn within the cube, you can choose one of the following effects (no action required):
Accelerate. Until the start of the target's next turn, their speed is doubled, they have a +2 bonus to AC, and they have Advantage on Dexterity Saving Throws. The target gains an additional Action that can be used only to take the Attack Action (one weapon attack only), the Cast a Spell action (cantrip only), the Manifest a Power action (1st-order power only), or the Dash, Disengage, Hide, or Use an Object actions.
Decelerate. The target must succeed on a Wisdom Saving Throw or suffer the following effects until the start of their next turn: their speed is halved, they have a -2 penalty to AC, they have Disadvantage on Dexterity Saving Throws, and they can't use Reactions. Additionally, the creature can take an Action or a Bonus Action on their current turn, but not both, and can't make more than one attack regardless of features or magic items.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
