Affinity Field

5th Edition
All creatures in range must make a Constitution Saving Throw. You create an affinity feedback loop with all creatures that fail the saving throw. All creatures linked to you take all damage you do, and heal all hit points you regain. Hit points gained and lost persist after this power ends.   Creatures in range are also subject to magical effects of 3rd level or lower and psionic effects of 3rd order or lower. Creatures that have affinity to you gain a Saving Throw against each new power or spell transferred through the affinity field as if the power or spell was manifested or cast upon them normally. All magical and psionic effects transferred to subjects fade at the end of this power's duration, although instantaneous effects remain. If you suddenly become Immune to a particular effect or power, the effect cannot be transferred to creatures that have affinity with you.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
2nd Edition
Discipline
Psychometabolism
Order
ANSWER
Ranger
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
AoE
ANSWER
Manifesting Time

 
5th Edition
Discipline
Psychometabolism
Order
Psion 6
Manifesting Time
1 Action
Range
Self (20-foot Radius)
Duration
Concentration; Up to 1 Minute